

The lack of blog posts here may lead you to believe that nothing much is going on but, on the contrary, its all busy, busy, busy. The last entry goes… more
Take Two Tablets is proud to be part of the UK games industry and we’re showing our support of the Made in Creative UK campaign. We’ll be adding the Made… more
An Inca Blast update! It’s now nearing 1000 plays on GameJolt with a 4.6 average rating from 8 users. Still small numbers in the scheme of things but its all… more
The last few days have been very exciting. Inca Blast has been out on Android for a while but I someone asked if they could play a PC version. So… more
Howdo! Over the last couple of weeks I’ve been chipping away at something with my cousin. Recently he released an ebook of poetry called “As The Walls Close In” which… more
Take Two Tablets will reach its 6 month anniversary at the end of May and I’m very pleased with how things how been going. I’ve pretty much accomplished what I… more
After some quick progress, it may look like we’ve taken a little pause but things are still progressing in the background. I’m looking at online related stuff and that’s a… more
Another update last night that included: I’ve decreased the drag on the player object so that it falls faster through the air so if you are falling to your doom… more
Another update based on feedback from all the people mentioned in the last few updates. This version updated the following… I was having a problem where, sometimes, nothing would spawn… more
I had some more feedback! This time from the beautiful @retroremakes, the gorgeous @McFunkypants and the sensual @Realnoyb. I’ve added their stuffs to the list of things I need to… more
Hello. Sorry about the delay but my day job was very busy last week – all good though! Anyway, for this update I concentrated on dealing with some feedback about… more
For today’s update I have added a 3rd power-up which will temporarily double the value of all souls collected for a limited time. A handy “x2” notification appears by the… more
Something that has bothered me from the very start is that the platforms coming down can move in front of the camera and make it extra difficult to jump to… more
OK. The first phase has already been completed. I made a really quick prototype to see if this vertical platformer would actually work and be fun to play. I enjoyed… more