Turbo Cristo

For November, I created a game to be included in the Charity Game Jam called Turbo Cristo.

Considering the usual short time frame, I'm really pleased with how this has turned out. Like all my other games this year, it's very simple but enormously good fun to play. The day after I released it I updated to add a fuel mechanic. This prevented the player from getting to a comfortable speed and harvesting points. Now you are forced to keep going faster and faster so its all the more exciting. Only a few days after launch and it is proving to be very popular on GameJolt. I blame indiegames.com for featuring it.

We approach the last month of the year. Predictably it will be a Christmas game to finish off my run of #1GAM entries. I feel the pressure is on a little bit though because the last thing I want to do is not make something that I can release after succeeding in the last 11 months. Fingers crossed...