Vertigo Alpha v0.2.5


I had some more feedback! This time from the beautiful @retroremakes, the gorgeous @McFunkypants and the sensual @Realnoyb. I've added their stuffs to the list of things I need to work on. Some of them I even sorted tonight! So this version's list of newness equals:

* The first platform is now much bigger to give players chance to get used to controls and not fall off immediately after starting. * Every 50 metres the colours of the platforms will change to give a better sense of progression. Loving the impact this has on the game. * I removed the trail ... it got complaints. At some point I'll try out adding some particles into the air so the sense of movement isn't lost when you fall from the platforms. * There's also a blob shadow but it doesn't seem to want to draw on the platforms. I've faffed with various settings but no dice. I'll have to check it out next time.

My audio acquaintance also got in touch and I've sent him a list of audio requirements. I decent set of audio always makes a big difference. Can't wait.

As always, if anyone has a play and would like to suggest something that can go into future updates that just give me a shout on the Twitter. @taketwotablets